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Utah Teapot

A computer model of a white teapot that became a standard test object for 3D graphics.

In 1975 Martin Newell, a graduate student at the University of Utah, needed a complex curved object for his work on 3D graphics. He measured his family's Melitta teapot, a household object that he and his wife Sandra had bought, and entered the data points by hand. The teapot became a shared test model.

Its handle, spout and lid show curved surfaces, hollows and shadows, which made it a good test for rendering software. Graphics researchers kept it in their libraries, and it appears as a hidden object in films, games and software.

Why it matters

The teapot is an icon of computer graphics and a running in-joke. It shows how the shared data helped researchers compare methods.

Key facts

  • Created in 1975 at the University of Utah.
  • Modeled on a real Melitta teapot.
  • Data entered by hand.
  • The original teapot is in the Computer History Museum.

Sources

  1. Campbell-Kelly, Martin, and William Aspray, et al. Computer: A History of the Information Machine. 3rd ed. Westview Press, 2013.
  2. Computer History Museum, "Utah Teapot" collection records.
  3. Crow, Frank. "The Origins of the Teapot." IEEE Computer Graphics and Applications 7, no. 1 (1987).